Back to downloads
VLTone

v0.6.0

Lua scripting, multiple project tabs, external AI integration, and new automation workflows. This update expands the ways you can adapt VLTONE to your workflow and improves editing, mixing, and built-in devices. VLTONE is completely free to use without registration. Continued development will rely on user support through donations, feedback, and bug reports. Thank you to everyone who uses VLTONE and helps it grow!

October 27, 2026

New in VLTone 0.6.0

Lua scripting

Your own tools inside VLTONE

Build custom commands, MIDI generators, editing tools, and interactive panels. Lua is built into the application.

Read moreShow less: Your own tools inside VLTONE
  • Automate work with tracks, clips, notes, device parameters, and automation. Project changes use the normal Undo / Redo history.
  • An extension can be a command, a custom window, or a docked panel, using native controls, tables, and an interactive canvas.
  • Lua ships with VLTONE. Scripts run in separate processes, with permissions controlling project edits, files, and external resources.
A custom window built with the VLTONE Lua SDK.
A custom window built with the VLTONE Lua SDK.
Projects

Several projects in one window

Switch between projects without closing your work. Each tab keeps its own state and history, with separate control over audio-engine ownership.

Read moreShow less: Several projects in one window
  • Open and create projects in separate tabs, drag to reorder them, and find a project in the all-tabs menu.
  • Switch with Ctrl+Tab and Ctrl+Shift+Tab. Each project retains its own editing state and Undo / Redo history.
  • Save all projects with one command, or close the current tab, other tabs, or all tabs with handling for unsaved work.
Project tabs and audio-engine controls in VLTONE.
Project tabs and audio-engine controls in VLTONE.
Creator

Build extensions inside the application

The Lua editor in Creator brings together code, resources, diagnostics, and AI assistance. Take an idea through to a working tool inside VLTONE.

Read moreShow less: Build extensions inside the application
  • Write code with completion, inspect diagnostics, and jump from execution logs to the source of an error.
  • Check sources without executing them and use Preview copy on a project copy before a separate run in your working session.
  • Save and install extensions or export a .vltscript package with its resources to share your tool.
The Lua editor in Creator with sources, validation, and preview on a project copy.
The Lua editor in Creator with sources, validation, and preview on a project copy.
Script Manager

Every extension and command in one place

Install tools, configure their commands, and monitor execution through Script Manager.

Read moreShow less: Every extension and command in one place
  • The library supports .lua files, .vltscript packages, and Lua .vltcreator projects, with updates from file and extension export.
  • Assign shortcuts with conflict checking, enable commands in supported context menus, and pin frequently used actions.
  • Activity provides logs, results, and controls to stop running scripts. Permissions and autostart are configured per extension.
Script Manager with the extension library, shortcuts, and context-menu commands.
Script Manager with the extension library, shortcuts, and context-menu commands.
Script toolbar

Build your own quick-action toolbar

Put your favorite commands on a dedicated toolbar and adapt it to your workflow.

Read moreShow less: Build your own quick-action toolbar
  • Add commands, drag buttons to reorder them, and group actions with separators.
  • Choose text, an image, or both. Preview custom labels and images before saving.
  • Dock the toolbar at any window edge or keep it floating. Placement, visibility, and button configuration survive restarts.
Custom command toolbar and button appearance settings.
Custom command toolbar and button appearance settings.
Audio engine

Choose which project owns audio

The selected tab and the active audio project can be different. Control the audio engine separately from project navigation.

Read moreShow less: Choose which project owns audio
  • A dedicated indicator identifies the project that owns the audio engine and lets you jump back to its tab.
  • Enable the engine for the project you want to play, record, or process. Selecting a different tab does not automatically redirect audio.
  • Engine on and Engine off states are shown in the tab interface, with progress feedback when engine ownership changes.
Project tabs and audio-engine controls in VLTONE.
Project tabs and audio-engine controls in VLTONE.
AI and MCP

Connect external AI assistants

Work with projects, Lua, and Creator from compatible AI applications through MCP. Configure the connection directly in VLTONE's AI panel.

Read moreShow less: Connect external AI assistants
  • External AI through MCP — connect compatible AI applications, including Codex, to the running DAW. Assistants can edit projects, create MIDI, configure effects and routing, analyze audio, and work with Lua and Creator. Connection controls are available in a dedicated MCP tab in the AI panel.
  • Switching between Chat and MCP preserves message drafts and lets ongoing requests continue.
The MCP tab for connecting external AI applications to VLTONE.
The MCP tab for connecting external AI applications to VLTONE.
Automation

Turn a parameter adjustment into automation

The last adjusted parameter in the status bar is now a starting point for creating automation.

Read moreShow less: Turn a parameter adjustment into automation
  • Right-click the readout to create automation, or drag the parameter onto the timeline or track list.
  • Supported targets include volume, pan, send levels, and automatable plugin parameters. A new clip starts from the captured value.
  • New automation is revealed in the arrangement automatically, and creation supports Undo / Redo.
Equalizer parameter automation clips on the timeline.
Equalizer parameter automation clips on the timeline.
Master sends

Parallel processing for the whole mix

Send the master signal to AUX tracks for parallel processing with separate effects and return levels.

Read moreShow less: Parallel processing for the whole mix
  • Choose pre-fader or post-fader sends, automate their levels, and move send sets between channels.
  • Master-send returns reach the output after the master chain and fader. Routing that would create feedback is blocked.
  • Master-send settings are saved with the project and included in rendering.
The mixer master strip with a send to a parallel-processing channel.
The mixer master strip with a send to a parallel-processing channel.
Timeline

Build and edit arrangements faster

New keyboard actions, zoom with a stable anchor, and edge scrolling make clip editing more precise.

Read moreShow less: Build and edit arrangements faster
  • Left and right arrows move selected clips by one bar. Shift+Arrow creates copies one bar away while preserving spacing and linked pattern content.
  • G and H zoom in steps or continuously while held. The timeline scrolls at its horizontal edges during clip and selection gestures.
  • Selection origins stay at their original positions during scrolling, and snapped moves preserve a clip's original grid offset.
Audio clip editing and region selection on the VLTONE timeline.
Audio clip editing and region selection on the VLTONE timeline.
Mixer and devices

More control in a compact workspace

Customize the mixer and work with built-in devices directly in the rack through refined compact panels.

Read moreShow less: More control in a compact workspace
  • Show the master strip beside the other channels. Expand or collapse MINI sections across the mixer, with the setting remembered.
  • In Pitch Corrector, choose the root note, scale, and individual allowed notes directly on the card. Editing the note set creates a custom scale.
  • Compact Gain and Stereo panels, rack-card buttons, and keyboard navigation have been refined.
The mixer master strip with a send to a parallel-processing channel.
The mixer master strip with a send to a parallel-processing channel.
Free for everyone

Free VLTONE

VLTONE is free for everyone to use without registration. Development can be supported voluntarily.

Read moreShow less: Free VLTONE
  • Free VLTONE — launching the application does not require an account or sign-in. Local project work is independent of VLTONE account services.
  • Support the project — development can be supported voluntarily through Boosty. Enter a support code in Settings → Activation to hide the startup support window. A code is not required to access the application's core features.
  • Custom and local AI connections remain available. Cloud invitations and account-managed AI connections are unavailable in this standalone version. Update checking works independently of an account.
The voluntary support window for the free VLTONE project.
The voluntary support window for the free VLTONE project.

More new features

  • Lua scripting — create custom commands, MIDI generators, editing tools, and audio analysis utilities. Scripts can work with tracks, clips, notes, automation, and device parameters. Lua is built into VLTONE, and project edits support Undo / Redo.
  • Lua in Creator — develop extensions inside the application with code completion, diagnostics, and AI assistance. Build custom windows and panels, preview scripts on a project copy, install them for everyday use, and share packaged extensions.
  • Script Manager — manage installation, updates, keyboard shortcuts, context-menu commands, and execution logs in one place. Build a custom toolbar with buttons, images, and separators, then dock it at an edge or keep it floating.
  • Multiple project tabs — keep several projects open in one window, reorder tabs, and switch with Ctrl+Tab and Ctrl+Shift+Tab. Each project retains its own state and Undo / Redo history. Save all projects or close multiple tabs together.
  • Project audio-engine control — view one project while another retains the audio engine. A dedicated indicator shows which project owns audio and lets you return to it or switch engine ownership.
  • External AI through MCP — connect compatible AI applications, including Codex, to the running DAW. Assistants can edit projects, create MIDI, configure effects and routing, analyze audio, and work with Lua and Creator. Connection controls are available in a dedicated MCP tab in the AI panel.
  • Automation from the last adjusted parameter — adjust a knob or fader, then right-click its readout in the status bar to create automation. You can also drag the parameter onto the timeline or track list. New automation starts from the captured parameter value.
  • Master-channel sends — route the master signal to AUX tracks for parallel processing. Supports pre-fader and post-fader sends, send-level automation, and moving sends between channels. Returns feed the output after the master chain, with feedback-loop protection.

Other changes

  • Free VLTONE — launching the application does not require an account or sign-in. Local project work is independent of VLTONE account services.
  • Support the project — development can be supported voluntarily through Boosty. Enter a support code in Settings → Activation to hide the startup support window. A code is not required to access the application's core features.
  • Custom and local AI connections remain available. Cloud invitations and account-managed AI connections are unavailable in this standalone version. Update checking works independently of an account.
  • New clip actions — use the left and right arrow keys to move selected clips by one bar, or Shift+Arrow to duplicate them one bar away. Clip spacing and linked pattern content are preserved.
  • Timeline zoom with G and H — tap to change zoom by one step, or hold to continue zooming around a stable anchor.
  • Improved scrolling during clip dragging, region selection, and loop-range editing. The timeline scrolls at its horizontal edges while selection origins remain anchored to their original project positions.
  • Improved snapping — moving a clip preserves its original offset from the grid. Playhead positioning snaps only at eighth-note grids or finer.
  • A more flexible mixer — show an optional master strip beside the other channels and expand or collapse MINI sections across the mixer. Preferences are remembered between launches.
  • Refined device cards — Pitch Corrector offers clearer root-note, scale, and individual note selection. Compact Gain and Stereo panels, rack controls, and keyboard navigation have been improved.
  • Refreshed appearance with calmer surfaces, updated dark palettes, and consistent panel borders. Styling has been refined across the browser, inspector, mixer, transport, and rack.
  • Switching between Chat and MCP preserves message drafts and lets ongoing requests continue.

Bug fixes

  • Adjusting fades across multiple clips now applies a relative change to each clip's original fades, preserving differences between clips.
  • Stronger frozen-track protection prevents edits that would change the sound. Clip display settings no longer invalidate a freeze, and a failed unfreeze preserves the rendered audio.
  • Fixed Equalizer band auditioning to isolate the intended frequencies and Left, Right, Mid, or Side components. Bell and notch auditioning works at zero or negative gain. Spectrum mapping now matches the 10 Hz–30 kHz scale while respecting the sample rate.
  • Sharper text at fractional display scaling, including vertical labels. Frameless windows no longer receive an extra Windows border.
  • Improved ASIO handling on Windows: the device callback receives Pro Audio scheduling priority alongside DSP workers. Unused plugin modules are released when projects are closed or replaced.
  • Fixed synchronization of master parameters, send-level updates, and track-name field behavior. Master-channel sends are included in project saving and rendering.