0.3.2 betaDocumentation sections
From your first wire
to your own effect.
Understand what the wires carry. Build your first graph. Find the exact parameters of every node.
One signal feeds two branches: dry and processed.
Select a node to trace its connections. This diagram explains processing; it does not play audio.
Get into the details
Every node has a purpose.
Names and IDs match the editor. Ports, ranges and defaults come from the native registry.
11 nodes found
Compare
Compares A and B using >, <, =, >= or <=. Outputs a Gate.
compareLogicSelect
Selects A while Gate is off and B while it is on. Both inputs are Number.
selectLogicAND
True when both Gates are on.
andLogicOR
True when at least one Gate is on.
orLogicXOR
True when the Gate states differ.
xorLogicNOT
Inverts a Gate: an off input turns the output on, and vice versa.
notLogicRising Edge
Outputs a one-sample Gate when the input changes from off to on.
rising_edgeLogicFalling Edge
Outputs a one-sample Gate when the input changes from on to off.
falling_edgeLogicGate to Number
Converts Gate to Number: off = 0, on = 1.
gate_to_numberLogicNumber to Gate
Converts Number to Gate: any nonzero value turns the output on.
number_to_gateLogicSelect Audio
Selects A while Gate is off and B while it is on. Both inputs are Audio.
audio_select