0.3.2 betaDocumentation sections
From your first wire
to your own effect.
Understand what the wires carry. Build your first graph. Find the exact parameters of every node.
One signal feeds two branches: dry and processed.
Select a node to trace its connections. This diagram explains processing; it does not play audio.
Get into the details
Every node has a purpose.
Names and IDs match the editor. Ports, ranges and defaults come from the native registry.
7 nodes found
Variable / History
Stores the previous sample’s value. It outputs the old state before committing Next.
historyMemory & timeAccumulator
Adds Increment to its state every sample. Outputs 0 while Reset is on.
accumulatorMemory & timeCounter
Increments an Integer on each rising Trigger edge. Reset clears the count.
counterMemory & timeTime / Context
Exposes Sample Rate, Time, Tempo, Beat and the Playing Gate from the processing context.
contextMemory & timeDelay Buffer
Writes Audio into a prepared ring buffer and exposes a Buffer reference for reading.
delay_bufferMemory & timeRead Delay Tap
Reads delayed Audio from a Buffer, interpolating linearly between samples.
delay_readMemory & timeNamed Value
Passes a named value unchanged. Its type, name and signature come from the node settings.
wire