0.3.2 betaDocumentation sections
From your first wire
to your own effect.
Understand what the wires carry. Build your first graph. Find the exact parameters of every node.
One signal feeds two branches: dry and processed.
Select a node to trace its connections. This diagram explains processing; it does not play audio.
Get into the details
Every node has a purpose.
Names and IDs match the editor. Ports, ranges and defaults come from the native registry.
8 nodes found
Add Audio
Adds Audio A and B channel by channel.
audio_addSignalSubtract Audio
Subtracts Audio B from A channel by channel.
audio_subtractSignalMultiply Audio
Multiplies Audio A and B channel by channel.
audio_multiplySignalScale Audio
Multiplies Audio by a Number without built-in smoothing; negative factors are allowed.
audio_scaleSignalSplit Stereo
Splits Audio into Left and Right Number streams.
stereo_splitSignalEncode Mid-Side
Encodes stereo into Number Mid = (L + R) / 2 and Side = (L − R) / 2.
ms_encodeSignalJoin Stereo
Builds Audio from Left and Right Number streams.
stereo_joinSignalDecode Mid-Side
Reconstructs stereo: L = Mid + Side, R = Mid − Side.
ms_decode