0.3.2 betaDocumentation sections
From your first wire
to your own effect.
Understand what the wires carry. Build your first graph. Find the exact parameters of every node.
One signal feeds two branches: dry and processed.
Select a node to trace its connections. This diagram explains processing; it does not play audio.
Get into the details
Every node has a purpose.
Names and IDs match the editor. Ports, ranges and defaults come from the native registry.
9 nodes found
Color
Colors audio with the built-in Color processor. The parameters below come from the native registry.
colorEffectsDoubler
Creates a doubled-performance feel with short signal variations. The parameters below come from the native registry.
doublerEffectsChorus
Adds modulated copies for a chorus sound. The parameters below come from the native registry.
chorusEffectsFlanger
Combines audio with a short modulated delay for a comb-filter effect. The parameters below come from the native registry.
flangerEffectsPhaser
Changes phase relationships to create moving spectral notches. The parameters below come from the native registry.
phaserEffectsDelay
Adds delayed repeats using the built-in Delay controls. The parameters below come from the native registry.
delayEffectsCompressor
Reduces dynamic range with the built-in Compressor controls. The parameters below come from the native registry.
compressorEffectsEQ Band
Processes audio with one equalizer band and a selected filter type. The parameters below come from the native registry.
eq_bandEffectsReverb
Creates reverb with a comb/allpass network and Room/Hall settings. The parameters below come from the native registry.
reverb